var $ = require('jquery');
var inherit = require('./inherit');
var feature = require('./feature');
var transform = require('./transform');
/**
* Polygon feature specification.
*
* @typedef {geo.feature.spec} geo.polygonFeature.spec
* @extends geo.feature.spec
* @property {geo.geoPosition|function} [position] Position of the data.
* Default is (data).
* @property {geo.polygon|function} [polygon] Polygons from the data. Default
* (data).
* @property {geo.polygonFeature.styleSpec} [style] Style object with default
* style options.
*/
/**
* Style specification for a polygon feature.
*
* @typedef {geo.lineFeature.styleSpec} geo.polygonFeature.styleSpec
* @extends geo.lineFeature.styleSpec
* @property {boolean|function} [fill=true] True to fill polygon.
* @property {geo.geoColor|function} [fillColor] Color to fill each polygon.
* The color can vary by vertex.
* @property {number|function} [fillOpacity] Opacity for each polygon. The
* opacity can vary by vertex. Opacity is on a [0-1] scale.
* @property {boolean|function} [stroke=false] True to stroke polygon.
* @property {boolean|function} [uniformPolygon=false] Boolean indicating if
* each polygon has a uniform style (uniform fill color, fill opacity, stroke
* color, and stroke opacity). Can vary by polygon.
* @property {boolean|function} [closed=true] Ignored. Always `true`.
* @property {number[]|function} [origin] Origin in map gcs coordinates used
* for to ensure high precision drawing in this location. When called as a
* function, this is passed an array of items, each of which has a vertices
* property that is a single continuous array in map gcs coordinates. It
* defaults to the first polygon's first vertex's position.
*/
/**
* Create a new instance of class polygonFeature.
*
* @class
* @alias geo.polygonFeature
* @extends geo.feature
* @param {geo.polygonFeature.spec} arg
* @returns {geo.polygonFeature}
*/
var polygonFeature = function (arg) {
'use strict';
if (!(this instanceof polygonFeature)) {
return new polygonFeature(arg);
}
arg = arg || {};
feature.call(this, arg);
var util = require('./util');
/**
* @private
*/
var m_this = this,
m_lineFeature,
s_init = this._init,
s_exit = this._exit,
s_data = this.data,
s_draw = this.draw,
s_modified = this.modified,
s_style = this.style,
m_coordinates = [];
this.featureType = 'polygon';
this._subfeatureStyles = {
fillColor: true,
fillOpacity: true,
lineCap: true,
lineJoin: true,
strokeColor: true,
strokeOffset: true,
strokeOpacity: true,
strokeWidth: true
};
/**
* Get/set data.
*
* @param {object} [arg] if specified, use this for the data and return the
* feature. If not specified, return the current data.
* @returns {geo.polygonFeature|object}
*/
this.data = function (arg) {
var ret = s_data(arg);
if (arg !== undefined) {
m_coordinates = getCoordinates();
m_this._checkForStroke();
}
return ret;
};
/**
* Get the internal coordinates whenever the data changes. Also compute the
* extents of the outside of each polygon for faster checking if points are
* in the polygon.
*
* @private
* @param {object[]} [data=this.data()] The data to process.
* @param {function} [posFunc=this.style.get('position')] The function to
* get the position of each vertex.
* @param {function} [polyFunc=this.style.get('polygon')] The function to
* get each polygon.
* @returns {geo.polygonObject[]} An array of polygon positions. Each has
* `outer` and `inner` if it has any coordinates, or is `undefined`.
*/
function getCoordinates(data, posFunc, polyFunc) {
const fcs = m_this.gcs(),
mapgcs = m_this.layer().map().gcs();
data = data || m_this.data();
posFunc = posFunc || m_this.style.get('position');
polyFunc = polyFunc || m_this.style.get('polygon');
var coordinates = data.map(function (d, i) {
var poly = polyFunc(d, i);
if (!poly) {
return undefined;
}
var outer, inner, range, coord, j, x, y, mapouter, mapinner, maprange;
coord = poly.outer || (Array.isArray(poly) ? poly : []);
outer = new Array(coord.length);
for (j = 0; j < coord.length; j += 1) {
outer[j] = posFunc.call(m_this, coord[j], j, d, i);
x = outer[j].x;
y = outer[j].y;
if (!j) {
range = {min: {x: x, y: y}, max: {x: x, y: y}};
} else {
if (x < range.min.x) { range.min.x = x; }
if (y < range.min.y) { range.min.y = y; }
if (x > range.max.x) { range.max.x = x; }
if (y > range.max.y) { range.max.y = y; }
}
}
inner = (poly.inner || []).map(function (hole) {
coord = hole || [];
var trans = new Array(coord.length);
for (j = 0; j < coord.length; j += 1) {
trans[j] = posFunc.call(m_this, coord[j], j, d, i);
}
return trans;
});
mapouter = transform.transformCoordinates(fcs, mapgcs, outer);
mapinner = inner.map(part => transform.transformCoordinates(fcs, mapgcs, part));
for (j = 0; j < mapouter.length; j += 1) {
x = mapouter[j].x;
y = mapouter[j].y;
if (!j) {
maprange = {min: {x: x, y: y}, max: {x: x, y: y}};
} else {
if (x < maprange.min.x) { maprange.min.x = x; }
if (y < maprange.min.y) { maprange.min.y = y; }
if (x > maprange.max.x) { maprange.max.x = x; }
if (y > maprange.max.y) { maprange.max.y = y; }
}
}
return {
outer: outer,
inner: inner,
range: range,
mapouter: mapouter,
mapinner: mapinner,
maprange: maprange
};
});
return coordinates;
}
/**
* Get the set of normalized polygon coordinates.
*
* @returns {geo.polygonObject[]} An array of polygon positions. Each has
* `outer` and `inner` if it has any coordinates, or is `undefined`.
*/
this.polygonCoordinates = function () {
return m_coordinates;
};
/**
* Get the style for the stroke of the polygon. Since polygons can have
* holes, the number of stroke lines may not be the same as the number of
* polygons. If the style for a stroke is a function, this calls the
* appropriate value for the polygon. Any style set for a stroke line should
* be wrapped in this function.
*
* @param {(object|function)?} styleValue The polygon's style value used for
* the stroke. This should be m_this.style(<name of style>) and not
* m_this.style.get(<name of style>), as the result is more efficient if
* the style is not a function.
* @returns {object|function} A style that can be used for the stroke.
* @private
*/
function linePolyStyle(styleValue) {
if (util.isFunction(styleValue)) {
return function (d) {
return styleValue(d[0], d[1], d[2], d[3]);
};
} else {
return styleValue;
}
}
/**
* Get/set polygon accessor.
*
* @param {object|function} [val] If not specified, return the current
* polygon accessor. If specified, use this for the polygon accessor and
* return `this`. If a function is given, the function is passed
* `(dataElement, dataIndex)` and returns a {@link geo.polygon}.
* @returns {object|function|this} The current polygon accessor or this
* feature.
*/
this.polygon = function (val) {
if (val === undefined) {
return m_this.style('polygon');
} else {
m_this.style('polygon', val);
m_this.dataTime().modified();
m_this.modified();
m_coordinates = getCoordinates();
}
return m_this;
};
/**
* Get/Set position accessor.
*
* @param {geo.geoPosition|function} [val] If not specified, return the
* current position accessor. If specified, use this for the position
* accessor and return `this`. If a function is given, this is called
* with `(vertexElement, vertexIndex, dataElement, dataIndex)`.
* @returns {geo.geoPosition|this} The current position or this feature.
*/
this.position = function (val) {
if (val === undefined) {
return m_this.style('position');
} else {
m_this.style('position', val);
m_this.dataTime().modified();
m_this.modified();
m_coordinates = getCoordinates();
}
return m_this;
};
/**
* Point search method for selection api. Returns markers containing the
* given point.
*
* @param {geo.geoPosition} coordinate point to search for.
* @param {string|geo.transform|null} [gcs] Input gcs. `undefined` to use
* the interface gcs, `null` to use the map gcs, or any other transform.
* @returns {object} An object with `index`: a list of polygon indices, and
* `found`: a list of polygons that contain the specified coordinate.
*/
this.pointSearch = function (coordinate, gcs) {
var found = [], indices = [], irecord = {}, data = m_this.data(),
map = m_this.layer().map();
gcs = (gcs === null ? map.gcs() : (gcs === undefined ? map.ingcs() : gcs));
var pt = transform.transformCoordinates(gcs, map.gcs(), coordinate);
m_coordinates.forEach(function (coord, i) {
var inside = util.pointInPolygon(
pt,
coord.mapouter,
coord.mapinner,
coord.maprange
);
if (inside) {
indices.push(i);
irecord[i] = true;
found.push(data[i]);
}
});
if (m_lineFeature) {
var lineFound = m_lineFeature.pointSearch(coordinate);
lineFound.found.forEach(function (lineData) {
if (lineData.length && lineData[0].length === 4 && !irecord[lineData[0][3]]) {
indices.push(lineData[0][3]);
irecord[lineData[0][3]] = true;
found.push(data[lineData[0][3]]);
}
});
}
return {
index: indices,
found: found
};
};
/**
* Returns polygons that are contained in the given polygon. This could fail
* to return polygons that are less than their stroke width outside of the
* specified polygon and whose vertices are not near the selected polygon.
*
* @param {geo.polygonObject} poly A polygon as an array of coordinates or an
* object with `outer` and optionally `inner` parameters.
* @param {object} [opts] Additional search options.
* @param {boolean} [opts.partial=false] If truthy, include polygons that are
* partially in the polygon, otherwise only include polygons that are fully
* within the region.
* @param {string|geo.transform|null} [gcs] Input gcs. `undefined` to use
* the interface gcs, `null` to use the map gcs, or any other transform.
* @returns {object} An object with `index`: a list of polygon indices,
* `found`: a list of polygons within the polygon, and `extra`: an object
* with index keys containing an object with a `partial` key and a boolean
* value to indicate if the polygon is on the specified polygon's border.
*/
this.polygonSearch = function (poly, opts, gcs) {
var data = m_this.data(), indices = [], found = [], extra = {}, min, max,
origPoly = poly, irecord = {},
map = m_this.layer().map();
gcs = (gcs === null ? map.gcs() : (gcs === undefined ? map.ingcs() : gcs));
if (!poly.outer) {
poly = {outer: poly, inner: []};
}
if (!data || !data.length || poly.outer.length < 3) {
return {
found: found,
index: indices,
extra: extra
};
}
opts = opts || {};
opts.partial = opts.partial || false;
poly = {outer: transform.transformCoordinates(gcs, map.gcs(), poly.outer), inner: (poly.inner || []).map(inner => transform.transformCoordinates(gcs, map.gcs(), inner))};
poly.outer.forEach(p => {
if (!min) {
min = {x: p.x, y: p.y};
max = {x: p.x, y: p.y};
}
if (p.x < min.x) { min.x = p.x; }
if (p.x > max.x) { max.x = p.x; }
if (p.y < min.y) { min.y = p.y; }
if (p.y > max.y) { max.y = p.y; }
});
m_coordinates.forEach(function (coord, idx) {
if (!coord.mapouter.length || (coord.maprange &&
(coord.maprange.max.x < min.x || coord.maprange.min.x > max.x ||
coord.maprange.max.y < min.y || coord.maprange.min.y > max.y))) {
return;
}
let inside, partial;
// do something similar to the line's polygonSearch
for (let r = -1; r < coord.mapinner.length && !partial; r += 1) {
const record = r < 0 ? coord.mapouter : coord.mapinner[r];
for (let i = 0, len = record.length, j = len - 1; i < len; j = i, i += 1) {
const dist0 = util.distanceToPolygon2d(record[i], poly),
dist1 = util.distanceToPolygon2d(record[j], poly);
if (dist0 * dist1 < 0) {
partial = true;
break;
}
if (util.crossedLineSegmentPolygon2d(record[i], record[j], poly)) {
partial = true;
break;
}
if (dist0 > 0) {
inside = true;
}
}
}
// check if the selection polygon is inside of this polygon. Any point
// is sufficient as otherwise the previous crossing test would have been
// triggered.
if (!inside && !partial && util.pointInPolygon(poly.outer[0], coord.mapouter, coord.mapinner, coord.maprange)) {
partial = true;
}
if ((!opts.partial && inside && !partial) || (opts.partial && (inside || partial))) {
indices.push(idx);
found.push(data[idx]);
extra[idx] = {
partial: partial
};
irecord[idx] = true;
}
});
if (m_lineFeature) {
var lineFound = m_lineFeature.polygonSearch(origPoly, opts);
lineFound.found.forEach(function (lineData, idx) {
if (lineData.length && lineData[0].length === 4) {
if (!irecord[lineData[0][3]]) {
indices.push(lineData[0][3]);
irecord[lineData[0][3]] = true;
found.push(data[lineData[0][3]]);
extra[lineFound.index[idx]] = {partial: false};
}
if (lineFound.extra[lineFound.index[idx]].partial) {
extra[lineData[0][3]].partial = true;
}
}
});
}
return {
found: found,
index: indices,
extra: extra
};
};
/**
* Get/Set style used by the feature. This calls the super function, then
* checks if strokes are required.
*
* See the <a href="#.styleSpec">style specification
* <code>styleSpec</code></a> for available styles.
*
* @param {string|object} [arg1] If `undefined`, return the current style
* object. If a string and `arg2` is undefined, return the style
* associated with the specified key. If a string and `arg2` is defined,
* set the named style to the specified value. Otherwise, extend the
* current style with the values in the specified object.
* @param {*} [arg2] If `arg1` is a string, the new value for that style.
* @returns {object|this} Either the entire style object, the value of a
* specific style, or the current class instance.
*/
this.style = function (arg1, arg2) {
var result = s_style.apply(m_this, arguments);
if (arg1 !== undefined && (typeof arg1 !== 'string' || arg2 !== undefined)) {
m_this._checkForStroke();
}
return result;
};
this.style.get = s_style.get;
/**
* Get an outer or inner loop of a polygon and return the necessary data to
* use it for a closed polyline.
*
* @param {object} item: the polygon.
* @param {number} itemIndex: the index of the polygon
* @param {Array} loop: the inner or outer loop.
* @returns {Array} the loop with the data necessary to send to the position
* function for each vertex.
*/
this._getLoopData = function (item, itemIndex, loop) {
var line = [], i;
for (i = 0; i < loop.length; i += 1) {
line.push([loop[i], i, item, itemIndex]);
}
return line;
};
/**
* Check if we need to add a line feature to the layer, and update it as
* necessary.
*/
this._checkForStroke = function () {
if (s_style('stroke') === false) {
if (m_lineFeature && m_this.layer()) {
m_this.layer().deleteFeature(m_lineFeature);
m_lineFeature = null;
m_this.dependentFeatures([]);
}
return;
}
if (!m_this.layer()) {
return;
}
if (!m_lineFeature) {
m_lineFeature = m_this.layer().createFeature('line', {
selectionAPI: false,
gcs: m_this.gcs(),
visible: m_this.visible(undefined, true)
});
m_this.dependentFeatures([m_lineFeature]);
}
var polyStyle = m_this.style(),
strokeOpacity;
if (util.isFunction(polyStyle.stroke) || !polyStyle.stroke) {
var strokeFunc = m_this.style.get('stroke'),
strokeOpacityFunc = m_this.style.get('strokeOpacity');
strokeOpacity = function (d) {
return strokeFunc(d[2], d[3]) ? strokeOpacityFunc(d[0], d[1], d[2], d[3]) : 0;
};
} else {
strokeOpacity = linePolyStyle(polyStyle.strokeOpacity);
}
m_lineFeature.style({
antialiasing: linePolyStyle(polyStyle.antialiasing),
closed: true,
lineCap: linePolyStyle(polyStyle.lineCap),
lineJoin: linePolyStyle(polyStyle.lineJoin),
miterLimit: linePolyStyle(polyStyle.miterLimit),
strokeWidth: linePolyStyle(polyStyle.strokeWidth),
strokeStyle: linePolyStyle(polyStyle.strokeStyle),
strokeColor: linePolyStyle(polyStyle.strokeColor),
strokeOffset: linePolyStyle(polyStyle.strokeOffset),
strokeOpacity: strokeOpacity,
uniformLine: linePolyStyle(polyStyle.uniformPolygon)
});
var data = m_this.data(),
posVal = m_this.style('position');
if (data !== m_lineFeature._lastData || posVal !== m_lineFeature._lastPosVal) {
var lineData = [], i, polygon, loop,
posFunc = m_this.style.get('position'),
polyFunc = m_this.style.get('polygon');
for (i = 0; i < data.length; i += 1) {
polygon = polyFunc(data[i], i);
if (!polygon) {
continue;
}
loop = polygon.outer || (Array.isArray(polygon) ? polygon : []);
if (loop.length >= 2) {
lineData.push(m_this._getLoopData(data[i], i, loop));
if (polygon.inner) {
polygon.inner.forEach(function (loop) {
if (loop.length >= 2) {
lineData.push(m_this._getLoopData(data[i], i, loop));
}
});
}
}
}
m_lineFeature.position(function (d, i, item, itemIndex) {
return posFunc(d[0], d[1], d[2], d[3]);
});
m_lineFeature.data(lineData);
m_lineFeature._lastData = data;
m_lineFeature._lastPosVal = posVal;
}
};
/**
* Redraw the object.
*
* @returns {object} The results of the superclass draw function.
*/
this.draw = function () {
var result = s_draw();
if (m_lineFeature) {
m_lineFeature.draw();
}
return result;
};
/**
* Update the timestamp to the next global timestamp value. Mark
* sub-features as modified, too.
*
* @returns {object} The results of the superclass modified function.
*/
this.modified = function () {
var result = s_modified();
if (m_lineFeature) {
m_lineFeature.modified();
}
return result;
};
/**
* Take a set of data, reduce the number of vertices per polygon using the
* Ramer–Douglas–Peucker algorithm, and use the result as the new data.
* This changes the instance's data, the position accessor, and the polygon
* accessor.
*
* @param {array} data A new data array.
* @param {number} [tolerance] The maximum variation allowed in map.gcs
* units. A value of zero will only remove perfectly collinear points.
* If not specified, this is set to a half display pixel at the map's
* current zoom level.
* @param {function} [posFunc=this.style.get('position')] The function to
* get the position of each vertex.
* @param {function} [polyFunc=this.style.get('polygon')] The function to
* get each polygon.
* @param {boolean} [returnData=false] If truthy, return the new data array
* rather than modifying the feature.
* @returns {this|array}
*/
this.rdpSimplifyData = function (data, tolerance, posFunc, polyFunc, returnData) {
var map = m_this.layer().map(),
mapgcs = map.gcs(),
featuregcs = m_this.gcs(),
coordinates = getCoordinates(data, posFunc, polyFunc);
if (tolerance === undefined) {
tolerance = map.unitsPerPixel(map.zoom()) * 0.5;
}
/* transform the coordinates to the map gcs */
coordinates = coordinates.map(function (poly) {
return {
outer: transform.transformCoordinates(featuregcs, mapgcs, poly.outer),
inner: poly.inner.map(function (hole) {
return transform.transformCoordinates(featuregcs, mapgcs, hole);
})
};
});
data = data.map(function (d, idx) {
var poly = coordinates[idx],
elem = {};
/* Copy element properties, as they might be used by styles */
for (var key in d) {
if (d.hasOwnProperty(key) && !(Array.isArray(d) && key >= 0 && key < d.length)) {
elem[key] = d[key];
}
}
if (poly && poly.outer.length >= 3) {
// discard degenerate holes before anything else
elem.inner = poly.inner.filter(function (hole) {
return hole.length >= 3;
});
// simplify the outside of the polygon without letting it cross holes
elem.outer = util.rdpLineSimplify(poly.outer, tolerance, true, elem.inner);
if (elem.outer.length >= 3) {
var allButSelf = elem.inner.slice();
// simplify holes without crossing other holes or the outside
elem.inner.map(function (hole, idx) {
allButSelf[idx] = elem.outer;
var result = util.rdpLineSimplify(hole, tolerance, true, allButSelf);
allButSelf[idx] = result;
return result;
}).filter(function (hole) {
return hole.length >= 3;
});
// transform coordinates back to the feature gcs
elem.outer = transform.transformCoordinates(mapgcs, featuregcs, elem.outer);
elem.inner = elem.inner.map(function (hole) {
return transform.transformCoordinates(mapgcs, featuregcs, hole);
});
} else {
elem.outer = elem.inner = [];
}
} else {
elem.outer = [];
}
return elem;
});
if (returnData) {
return data;
}
/* Set the reduced polgons as the data and use simple accessors. */
m_this.style('position', util.identityFunction);
m_this.style('polygon', util.identityFunction);
m_this.data(data);
return m_this;
};
/**
* If the selectionAPI is on, then setting
* `this.geoOn(geo.event.feature.mouseover_order, this.mouseOverOrderClosestBorder)`
* will make it so that the mouseon events prefer the polygon with the
* closet border, including hole edges.
*
* @param {geo.event} evt The event; this should be triggered from
* {@link geo.event.feature.mouseover_order}.
*/
this.mouseOverOrderClosestBorder = function (evt) {
var data = evt.feature.data(),
map = evt.feature.layer().map(),
pt = transform.transformCoordinates(map.ingcs(), evt.feature.gcs(), evt.mouse.geo),
coor = evt.feature.polygonCoordinates(),
dist = {};
evt.over.index.forEach(function (di, idx) {
var poly = coor[di], mindist;
poly.outer.forEach(function (line1, pidx) {
var line2 = poly.outer[(pidx + 1) % poly.outer.length];
var dist = util.distance2dToLineSquared(pt, line1, line2);
if (mindist === undefined || dist < mindist) {
mindist = dist;
}
});
poly.inner.forEach(function (inner) {
inner.forEach(function (line1, pidx) {
var line2 = inner[(pidx + 1) % inner.length];
var dist = util.distance2dToLineSquared(pt, line1, line2);
if (mindist === undefined || dist < mindist) {
mindist = dist;
}
});
});
dist[di] = mindist;
});
evt.over.index.sort(function (i1, i2) {
return dist[i1] - dist[i2];
}).reverse();
// this isn't necessary, but ensures that other event handlers have
// consistent information
evt.over.index.forEach(function (di, idx) {
evt.over.found[idx] = data[di];
});
};
/**
* Return the polygons as a polygon list: an array of polygons, each of which
* is an array of polylines, each of which is an array of points, each of
* which is a 2-tuple of numbers.
*
* @param {geo.util.polyop.spec} [opts] Ignored.
* @returns {geo.polygonList} A list of polygons.
*/
this.toPolygonList = function (opts) {
const polyFunc = m_this.style.get('polygon');
const posFunc = m_this.style.get('position');
return m_this.data().map((d, i) => {
const polygon = polyFunc(d, i);
const outer = polygon.outer || (Array.isArray(polygon) ? polygon : []);
if (outer.length < 3) {
return [];
}
const resp = [outer.map((p, j) => {
const pos = posFunc(p, j, d, i);
return [pos.x, pos.y];
})];
if (polygon.inner) {
polygon.inner.forEach((h) => {
resp.push(h.map((p, j) => {
const pos = posFunc(p, j, d, i);
return [pos.x, pos.y];
}));
});
}
return resp;
});
};
/**
* Set the data, position accessor, and polygon accessor to use a list of
* polygons.
*
* @param {geo.polygonList} poly A list of polygons.
* @param {geo.util.polyop.spec} [opts] Ignored.
* @returns {this}
*/
this.fromPolygonList = function (poly, opts) {
m_this.style({
position: (p) => ({x: p[0], y: p[1]}),
polygon: (p) => ({outer: p[0], inner: p.slice(1)})
});
m_this.data(poly);
return m_this;
};
/**
* Destroy.
*/
this._exit = function () {
if (m_lineFeature && m_this.layer()) {
m_this.layer().deleteFeature(m_lineFeature);
m_lineFeature = null;
m_this.dependentFeatures([]);
}
s_exit();
};
/**
* Initialize.
*
* @param {geo.polygonFeature.spec} arg An object with options for the
* feature.
*/
this._init = function (arg) {
arg = arg || {};
s_init.call(m_this, arg);
var style = $.extend(
{},
{
// default style
fill: true,
fillColor: {r: 0.0, g: 0.5, b: 0.5},
fillOpacity: 1.0,
stroke: false,
strokeWidth: 1.0,
strokeStyle: 'solid',
strokeColor: {r: 0.0, g: 1.0, b: 1.0},
strokeOpacity: 1.0,
polygon: util.identityFunction,
position: (d) => Array.isArray(d) ? {x: d[0], y: d[1], z: d[2] || 0} : d,
origin: (items) => {
for (let i = 0; i < items.length; i += 1) {
if (items[i].vertices.length >= 3) {
return items[i].vertices.slice(0, 3);
}
}
return [0, 0, 0];
}
},
arg.style === undefined ? {} : arg.style
);
if (arg.polygon !== undefined) {
style.polygon = arg.polygon;
}
if (arg.position !== undefined) {
style.position = arg.position;
}
m_this.style(style);
m_this._checkForStroke();
};
/* Don't call _init here -- let subclasses call it */
return this;
};
/**
* Create a polygonFeature from an object.
*
* @see {@link geo.feature.create}
* @param {geo.layer} layer The layer to add the feature to
* @param {geo.polygonFeature.spec} spec The object specification
* @returns {geo.polygonFeature|null}
*/
polygonFeature.create = function (layer, spec) {
'use strict';
spec = spec || {};
spec.type = 'polygon';
return feature.create(layer, spec);
};
polygonFeature.capabilities = {
/* core feature name -- support in any manner */
feature: 'polygon'
};
inherit(polygonFeature, feature);
module.exports = polygonFeature;