var inherit = require('./inherit');
var meshFeature = require('./meshFeature');
/**
* Contour feature specification.
*
* @typedef {geo.feature.spec} geo.contourFeature.spec
* @extends geo.feature.spec
* @property {object[]} [data=[]] An array of arbitrary objects used to
* construct the feature.
* @property {geo.contourFeature.styleSpec} [style] An object that contains
* style values for the feature.
* @property {geo.contourFeature.contourSpec} [contour] The contour
* specification for the feature.
*/
/**
* Style specification for a contour feature.
*
* @typedef {geo.feature.styleSpec} geo.contourFeature.styleSpec
* @extends geo.feature.styleSpec
* @property {geo.geoPosition|function} [position=data] The position of each
* data element. This defaults to just using `x`, `y`, and `z` properties
* of the data element itself. The position is in the feature's gcs
* coordinates.
* @property {number|function} [value=data.z] The value of each data element.
* This defaults to the `z` property of the data elements. If the value of
* a grid point is `null` or `undefined`, the point and elements that use
* that point won't be included in the results.
* @property {number|function} [opacity=1] The opacity for the whole feature on
* a scale of 0 to 1.
* @property {number[]|function} [origin] Origin in map gcs coordinates used
* for to ensure high precision drawing in this location. When called as a
* function, this is passed the vertex positions as a single continuous array
* in map gcs coordinates. It defaults to the first vertex used in the
* contour.
*/
/**
* Contour specification. All of these properties can be functions, which get
* passed the {@link geo.meshFeature.meshInfo} object.
*
* @typedef {geo.meshFeature.meshSpec} geo.contourFeature.contourSpec
* @extends geo.meshFeature.meshSpec
* @property {number} [min] Minimum contour value. If unspecified, taken from
* the computed minimum of the `value` style.
* @property {number} [max] Maximum contour value. If unspecified, taken from
* the computed maximum of the `value` style.
* @property {geo.geoColor} [minColor='black'] Color used for any value below
* the minimum.
* @property {number} [minOpacity=0] Opacity used for any value below the
* minimum.
* @property {geo.geoColor} [maxColor='black'] Color used for any value above
* the maximum.
* @property {number} [maxOpacity=0] Opacity used for any value above the
* maximum.
* @property {boolean} [stepped] If falsy but not `undefined`, smooth
* transitions between colors.
* @property {geo.geoColor[]} [colorRange=<color table>] An array of colors
* used to show the range of values. The default is a 9-step color table.
* @property {number[]} [opacityRange] An array of opacities used to show the
* range of values. If unspecified, the opacity is 1. If this is a shorter
* list than the `colorRange`, an opacity of 1 is used for the entries near
* the end of the color range.
* @property {number[]} [rangeValues] An array used to map values to the
* `colorRange`. By default, values are spaced linearly. If specified, the
* entries must be increasing weakly monotonic, and there must be one more
* entry then the length of `colorRange` if the contour is stepped, or the
* same length as the `colorRange` if unstepped.
*/
/**
* Computed contour information.
*
* @typedef {geo.meshFeature.meshColoredInfo} geo.contourFeature.contourInfo
* @extends geo.meshFeature.meshColoredInfo
*/
/**
* Create a new instance of class contourFeature.
*
* @class
* @alias geo.contourFeature
* @extends geo.meshFeature
*
* @borrows geo.contourFeature#mesh as geo.contourFeature#contour
*
* @param {geo.contourFeature.spec} arg
* @returns {geo.contourFeature}
*/
var contourFeature = function (arg) {
'use strict';
if (!(this instanceof contourFeature)) {
return new contourFeature(arg);
}
var util = require('./util');
var meshUtil = require('./util/mesh');
arg = arg || {};
meshFeature.call(this, arg);
/**
* @private
*/
var m_this = this,
s_init = this._init;
/**
* Create a set of vertices, values at the vertices, and opacities at the
* vertices. Create a set of triangles of indices into the vertex array.
* Create a color and opacity map corresponding to the values.
*
* @returns {geo.contourFeature.contourInfo} An object with the contour
* information.
*/
this._createContours = function () {
return meshUtil.createColoredMesh(m_this, false);
};
this.contour = m_this.mesh;
/**
* Initialize.
*
* @param {geo.contourFeature.spec} arg The contour feature specification.
*/
this._init = function (arg) {
s_init.call(m_this, arg);
var defaultStyle = Object.assign(
{},
{
opacity: 1.0,
value: function (d, i) {
return util.isNonNullFinite(d) ? d : m_this.position()(d, i).z;
},
position: (d) => d || {x: 0, y: 0},
origin: (p) => (p.length >= 3 ? [p[0], p[1], 0] : [0, 0, 0])
},
arg.style === undefined ? {} : arg.style
);
m_this.style(defaultStyle);
m_this.contour(Object.assign({}, {
minColor: 'black',
minOpacity: 0,
maxColor: 'black',
maxOpacity: 0,
/* 9-step based on paraview bwr colortable */
colorRange: [
{r: 0.07514311, g: 0.468049805, b: 1},
{r: 0.468487184, g: 0.588057293, b: 1},
{r: 0.656658579, g: 0.707001303, b: 1},
{r: 0.821573924, g: 0.837809045, b: 1},
{r: 0.943467973, g: 0.943498599, b: 0.943398095},
{r: 1, g: 0.788626485, b: 0.750707739},
{r: 1, g: 0.6289553, b: 0.568237474},
{r: 1, g: 0.472800903, b: 0.404551679},
{r: 0.916482116, g: 0.236630659, b: 0.209939162}
]
}, arg.mesh || {}, arg.contour || {}));
if (arg.mesh || arg.contour) {
m_this.dataTime().modified();
}
};
this._init(arg);
return this;
};
inherit(contourFeature, meshFeature);
module.exports = contourFeature;
/* Example:
layer.createFeature('contour', {
})
.data(<array with w x h elements>)
.position(function (d) {
return { x: <longitude>, y: <latitude>, z: <altitude>};
})
.style({
opacity: function (d) {
return <opacity of grid point>;
},
value: function (d) { // defaults to position().z
return <contour value>;
}
})
.contour({
gridWidth: <width of grid>,
gridHeight: <height of grid>,
x0: <the x coordinate of the 0th point in the value array>,
y0: <the y coordinate of the 0th point in the value array>,
dx: <the distance in the x direction between the 0th and 1st point in the
value array>,
dy: <the distance in the y direction between the 0th and (gridWidth)th point
in the value array>,
wrapLongitude: <boolean (default true). If true, AND the position array is
not used, assume the x coordinates is longitude and should be adjusted to
be within -180 to 180. If the data spans 180 degrees, the points or
squares will be duplicated to ensure that the map is covered from -180 to
180 as appropriate. Set this to false if using a non longitude x
coordinate. This is ignored if the position array is used.>,
min: <optional minimum contour value, otherwise taken from style.value>,
max: <optional maximum contour value, otherwise taken from style.value>,
minColor: <color for any value below the minimum>,
minOpacity: <opacity for any value below the minimum>,
maxColor: <color for any value above the maximum>,
maxOpacity: <opacity for any value above the maximum>,
stepped: <boolean (default true). If false, smooth transitions between
colors>,
colorRange: [<array of colors used for the contour>],
opacityRange: [<optional array of opacities used for the contour, expected to
be the same length as colorRange>],
rangeValues: [<if specified, instead of spacing the colors linearly, use this
spacing. Must be increasing monotonic and one value longer than the length
of colorRange>]
})
*/