new renderer(arg) → {vgl.renderer}
- Description:
Create a new instance of class renderer.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
arg |
object |
Returns:
- Type
- vgl.renderer
Extends
Methods
addActor(actor) → {boolean}
- Description:
Add new actor to the collection.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
actor |
vgl.actor |
Returns:
- Type
- boolean
camera() → {vgl.camera}
- Description:
Get main camera of the renderer.
- Source:
Returns:
- Type
- vgl.camera
hasActor(actor) → {boolean}
- Description:
Return true if this renderer has this actor attached, false otherwise.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
actor |
vgl.actor |
Returns:
- Type
- boolean
height() → {number}
- Description:
Get height of the renderer.
- Source:
Returns:
- Type
- number
layer() → {number}
- Description:
Get layer this renderer is associated with.
- Source:
Returns:
- Type
- number
positionAndResize(x, y, width, height)
- Description:
Resize viewport given a position, width and height.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
x |
number | |
y |
number | |
width |
number | |
height |
number |
removeActor(actor) → {boolean}
- Description:
Remove the actor from the collection.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
actor |
vgl.actor |
Returns:
- Type
- boolean
render()
- Description:
Render the scene.
- Source:
renderWindow() → {vgl.renderWindow}
- Description:
Return render window (owner) of the renderer.
- Source:
Returns:
- Type
- vgl.renderWindow
resize(width, height)
- Description:
Resize viewport given a width and height.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
width |
number | |
height |
number |
setLayer(layerNo)
- Description:
Set the layer this renderer is associated with.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
layerNo |
number |
setRenderWindow(renWin)
- Description:
Set render window for the renderer.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renWin |
vgl.renderWindow |
setResetScene(reset)
- Description:
If true the scene will be reset, otherwise the scene will not be automatically reset.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
reset |
boolean |
width() → {number}
- Description:
Get width of the renderer.
- Source:
Returns:
- Type
- number