new shaderProgram() → {vgl.shaderProgram}
- Description:
Create a new instance of class shaderProgram.
- Source:
Returns:
- Type
- vgl.shaderProgram
Methods
addShader(shader) → {boolean}
- Description:
Add a new shader to the program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
shader |
string |
Returns:
- Type
- boolean
addUniform(uniform) → {boolean}
- Description:
Add a new uniform to the program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
uniform |
vgl.uniform |
Returns:
- Type
- boolean
addVertexAttribute(attr, key)
- Description:
Add a new vertex attribute to the program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
attr |
vgl.vertexAttribute | |
key |
string |
attributeLocation(name) → {number}
- Description:
Get attribute location.
This method does not perform any query into the program but relies on the fact that it depends on a call to queryUniformLocation earlier.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
name |
string |
Returns:
- Type
- number
bind(renderState)
- Description:
Bind the program with its shaders.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
bindAttributes(renderState)
- Description:
Bind vertex attributes.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
bindUniforms(renderState)
- Description:
Bind uniforms.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
bindVertexData(renderState, key)
- Description:
Bind vertex data.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState | |
key |
string |
compileAndLink(renderState)
- Description:
Compile and link a shader.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
deleteProgram(renderState)
- Description:
Delete the shader program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
deleteVertexAndFragment(renderState)
- Description:
Delete vertex and fragment shaders.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
link(renderState) → {boolean}
- Description:
Link shader program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
Returns:
- Type
- boolean
queryAttributeLocation(renderState, name) → {number}
- Description:
Query attribute location in the program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState | |
name |
string |
Returns:
- Type
- number
queryUniformLocation(renderState, name) → {number}
- Description:
Query uniform location in the program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState | |
name |
string |
Returns:
- Type
- number
undoBind(renderState)
- Description:
Undo binding of the shader program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
undoBindVertexData(renderState, key)
- Description:
Undo bind vertex data.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState | |
key |
string |
uniform(name) → {vgl.uniform}
- Description:
Get uniform object using name as the key.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
name |
string |
Returns:
- Type
- vgl.uniform
uniformLocation(name) → {number}
- Description:
Get uniform location.
This method does not perform any query into the program but relies on the fact that it depends on a call to queryUniformLocation earlier.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
name |
string |
Returns:
- Type
- number
updateUniforms(renderState)
- Description:
Update all uniforms.
This method should not be used directly unless required.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |
use(renderState)
- Description:
Use the shader program.
- Source:
Parameters:
Name | Type | Description |
---|---|---|
renderState |
vgl.renderState |