/**
* SVG specific subclass of object which adds an id property for d3 selections
* on groups of objects by class id.
*
* @class
* @alias geo.svg.object
* @extends geo.sceneObject
* @param {object} arg Options for the object.
* @returns {geo.svg.object}
*/
var svg_object = function (arg) {
'use strict';
var object = require('../object');
var uniqueID = require('./uniqueID');
// this is used to extend other geojs classes, so only generate
// a new object when that is not the case... like if this === window
if (!(this instanceof object)) {
return new svg_object(arg);
}
var m_id = 'svg-' + uniqueID(),
s_exit = this._exit,
m_this = this,
s_draw = this.draw;
this._svgid = function () {
return m_id;
};
/**
* Returns a d3 selection for the feature elements.
*
* @returns {d3Selector} A d3 selector of the features in this object.
*/
this.select = function () {
return m_this.renderer().select(m_this._svgid());
};
/**
* Redraw the object.
*
* @returns {this}
*/
this.draw = function () {
if (m_this.ready) {
m_this._update();
s_draw();
}
return m_this;
};
/**
* Removes the element from the svg and the renderer.
*/
this._exit = function () {
m_this.renderer()._removeFeature(m_this._svgid());
s_exit();
};
return this;
};
module.exports = svg_object;